Staff
Miss S Mohammed, Head of Department
Mr D Krause, Teacher of Technology
Mr J Leisk, Teacher of Technology
The Subject
Technology prepares students to take part in the development of tomorrow’s rapidly changing world. Creative thinking encourages them to make positive changes to their quality of life. The subject encourages young people to become autonomous and creative problem-solvers, both as individuals and as part of a team. It enables them to identify needs and opportunities, to respond by developing ideas and, eventually, making products and systems.
Through the study of Design and Technology, they combine practical skills with an understanding of aesthetic, social and environmental issues, as well as of functions and industrial practices. This allows them to reflect on and evaluate present and past designs, uses and impacts. Technology helps all to become discriminating and informed consumers and potential innovators.
The aims of Design and Technology education are:
- to nurture creativity and imaginative thinking in students and to enable them to talk about what they like and dislike when designing and making things;
- to enable students to talk about how things work, and to draw and model their ideas;
- to develop students’ confidence and satisfaction in identifying, considering and solving practical problems;
- to enable students to recognise hazards, assess risks and take steps to control risks to themselves;
- to develop students’ capability to create high quality products using a variety of materials, methods and approaches, which are evaluated and tested through combining their designing and making skills with knowledge and understanding, whilst following safe procedures;
- to enable students to explore attitudes towards the made world and how we live and work within it;
- to enable students to develop an understanding of technological processes and products, their manufacture and their contribution to our society;
- to foster students’ enjoyment, satisfaction and purpose in designing and manufacturing products.
Once a new technology rolls over you, if you're not part of the steamroller, you're part of the road